Before Starting

Pre Redownload

  • NUKE ALL traces of skyrim, this includes where it is installed, do not just uninstall in steam and think it is gone, there will still be a folder left
  • go delete your ini files for skyrim too in your documents/my games/skyrim
  • we want a 100% fresh install on latest version with anniversary content, if you do not own anniversary GL

Files To Download

After Install

  • Run the game, don’t bother changing any settings, just launch the game and get your anniversary content downloaded and then exit
  • Do NOT forget to disable auto update just in case of bethesda, right click skyrim SE in steam, properties, updates, change automatic updates to wait until i launch the game

Vortex

  • Do the initial vortex setup and then create a new profile, tick it has its own saves, then enable the profile you just made

Extract Garbo

  • Extract SSEdit, Bethini pie, Dyndolod, ACMOS Road Generator & XLODGen & PGpatcher all to their own folders; ex; D:\ssedit D:\Bethini D:\Dyndolod etc

Bethini

  • Run bethini, select skyrim special edition
  • Under the basic tab, click Medium and then Apply recommended tweaks
  • I have all 3 FOVs set to 90 but that is up to you
  • I also disable Depth of Field under the visuals tab
  • click File and save, save all files it asks, then close bethini

SSEdit

  • Run SSEEditQuickAutoClean.exe do NOT run just SSEEdit.exe

  • tick update.esm then press ok, wait for it to fully finish, press the X up to right corner

  • Run SSEEditQuickAutoClean.exe again this time tick dawnguard.esm, wait for it to fully finish, press the X up to right corner

  • Rinse and repeat for Hearthfire & dragonborn & ccvsvsse004-beafarmer.esl

  • if you skip this part of cleaning master files dyndolod will fall flat on its face

Back To Vortex

  • Install the pack LINK
  • Whilst it is installing, extract part 2 of engine fixes that you downloaded earlier to your skyrim directory
  • After the pack has finished installing, download and install and enable this you want “SSE Terrain Tamriel Extend”
  • In the dashboard for vortex, run nemesis, click through the warnings, click update engine, wait for it to finish and close it, purge your mods and deploy them again, run nemesis again, tick skyrim paraglider in the list, press update engine, press launch nemesis engine once it finishes, once that finishes close nemesis and purge and deploy mods again accepting the new files on this purge
  • Then load bodyslide, under preset choose “CBBE Curvy (Outfit)”
  • Click the first magnifying glass next to Outfit/body, Choose groups and tick “CT77 Remodeled - Transparent” then press ok
  • Tick “Build Morphs” next to batch build, then click batch build and then build, exit bodyslide when it is finished
  • go back to the mods tab and purge mods, overwrite whatever it asks too/if it does, then deploy again

xLODGen & Roads

  • Go into your folder where you extracted xlodgen too, right click and open terminal and run this command .\xLODGenx64.exe -sse -o:“D:\xLODGen\output” change the path to where ever your xlodgen is for me it’s D:\xLODGen and then put output on the end; ex; if you extracted to P:\modding\xlodgen you would run .\xLODGenx64.exe -sse -o:“P:\modding\xlodgen\output”
  • Right click an empty area in the select world spaces column and select all
  • Make sure Objects LOD, Trees LOD & Occlusion are all UNTICKED
  • Make sure your settings look like the pictures below for each LOD

4 8 16 32

  • Then click generate, you can fuck off for 10 - 20 minutes depending on system
  • When it is finished, close xlodgen and backup the output folder for a few minutes just in case
  • Go into the folder where you extracted ACMOS Road Generator earlier and run it
  • Under Path to LOD point it to where your output folder is for xlodgen, physically enter into the folder do NOT just point it at xlodgens directory, you might get warnings about being the output path just ignore it
  • I keep it on paths only but you can pick Roads if you want and press generate, this might be where you get the warning about output path, just ignore it
  • When it finishes, tell it to zip the contents up
  • When the zip finishes, close ACMOS and navigate to your output folder, rename the zip to xlodgen_output.zip
  • Drag it into vortex and install it/enable it
  • Delete SSE Terrain Tamriel Extend, it is no longer required
  • Purge your mods & Deploy

PGPatcher

  • You might have to manually add the exe in vortex as it needs to be launched through vortex to work properlly if this is the case
  • go to dashboard, under tools press the +, press new, called it parallax, in target put in whereever you extracted it so for me it’s d:\PGPatcher\PGPatcher.exe, tick run in shell and run detached and then press save
  • Run pgpatcher
  • tick show advanced options
  • make sure your skyrim location is correct and skyrim SE is selected, make sure conflict resolution mod manager is set to vortex
  • under mesh block list, double click an empty space under the rest and type in *mineore* add it to the dynamic cubemap blocklist too
  • tick fix mesh lighting, tick upgrade parallax to complex material, tick add hair flow map, tick fix effect lighting and then save config if it lets you
  • then click start patching
  • once it says it’s finished press enter inside the terminal to close it
  • go to d:\PGPatcher\parallaxgen_output in explorer and drag the zip into vortex mod page and import it, then install and enable it, press enable all and wait for it to finish before trying to deal with conflicts or vortex breaks
  • click on more for unresolved conflicts, then click show, scroll down til you find pgpatcher_output.zip and tell it to load after all, press save then purge and deploy, you can ignore the message about mods are redundant

TexGen

  • Go into where you extracted Dyndolod
  • Run TexGenX64.exe, select SSE and then start texgen
  • You want your settings to look like this, obviously your output path will be different

TexGen

  • Press start, this won’t take too long but when it finishes press zip & exit
  • Navigate to your output folder, and import/install/enable the zip in vortex
  • Overwrite everything it conflicts with
  • Purge & Deploy again

Dyndolod

  • Go into where you extracted Dyndolod
  • Run dyndolodX64.exe, select SSE and then start dyndolod
  • When it finishes initialising just press Advanced »>
  • In the top left box if they are not already all select, right click select all
  • Under “Low Medium High” there is 2 tick boxes called “Candles” and “FXGlow” make sure they ARE ticked and then click high
  • After that make sure all your options down the bottom of dyndolod match mine

DynDolod

  • After that click ok, you can then go away for quite some time it will take ages
  • when it is done, zip & exit
  • Navigate to your output folder, and import/install/enable the zip in vortex
  • Overwrite everything it conflicts with (it might not)
  • Purge & Deploy again

Reshade

  • Download this you DO need the one with full addon support
  • Download my presets here or find your own
  • Extract my presets to your skyrim directory where you previously extracted part 2 of engine fixes to
  • run the reshade installer, tell it where the skyrim directory is, leave it on the directx version that is selected
  • when it comes to installing shader files, browse to the brdi.ini you extracted and it will only install the ones my preset uses
  • run the game, change hotkeys or whatever, doesn’t matter if you don’t, my preset will already be activated